These are mainly areas to fight any enemies that will not pass by your chokepoint.I've been the game on very easy consistently and I'm working on easy, but it's definitely harder to ration resources (usually end up with ~500 of each when beating too easy). These are different than actual chokepoints in their setup. Runners should open doors (of course), but also have a minor safe area to run back to. Start them off Operating your Industry module at first (since you will need to build modules/defenses starting on every floor).ġst: Neurostun Module, Dust Gen, Pepper SprayĢnd: Suppressive Firebot, Tear Gas, Bio-organic Transferenceģrd: Holohero, Viral Injector, Prisoner Prod, Mechanical Pal, Autodoc Shards Whoever is your Operator should be rushed to level 3/4 at once (it's okay if the other person is level 1). Operate on food/industry for the most part. Later levels, you may want Food -> Industry -> Scienceĭo NOT Operate science modules past floor 4 unless absolutely necessary. Starting off, build Industry -> Food -> Science This means that you can use the skill right before you take the crystal, immediately reset it (when several doors open), use it again, and sometimes be able to use it a third time.Ģ Operators (Max, Deena from starting heroes, Mormish/Golgy/whoever you find)ġ Fighter (Gork from starting heroes, Ken, etc.)ġ Runner (Sara from starting heroes, Skroig, Golgy, etc.)įrom the starting heroes, Max is 1st choice, followed by whoever you want. You do not get any additional resources (except for light which doesn't affect anything), BUT YOUR SKILLS COOL DOWN FOR EACH ROOM OPENED. If you have rooms left over when you find the exit/take the crystal, each time monsters spawn and a room opens, it counts as a turn. Especially if skills are complete game-changers (such as any room-affecting skills such as Skroig's Red Plume). Resetting a skill early on is probably not worth it, but in the later levels, it totally can be. The interesting thing about this is it doesn't require food or industry (which are super valuable), but science. This resets your skills so you can use it again. There is a button in the character window which says restore. The first, you've probably seen but never thought to use. Why am I advocating spamming your skills? Because there are two reset opportunities that you probably don't notice. If they are, you still probably are not using them enough. If you're skills are never on cooldown, you are not using them enough. Cut power to non-critical rooms/rooms which have a defendable point. DO NOT FIGHT ALL OF THEM IN THIS ROOM, JUST DO DAMAGE AND KITE BACK TO YOUR CHOKE POINT.Ģ. This will stop three room's worth of monsters from gathering together and wrecking you. Sometimes you will have to break this rule (especially in later levels) when you have a shortage of light, but this can be addressed in a few ways:ġ. You obviously do not have enough light to light every room, but the trick is to break up the unlit rooms as much as possible. The reason why is that you have nothing to weaken/stall/damage the monsters in those rooms, and it may quickly become a snowball which overwhelms any defense you might have set up. It's true that you should generally head in one direction, but you should do this following the rule of three: Never have three consecutive rooms unlit. I've seen advice on the forum that says things like 'go in one direction until you reach the end', which is probably why people keep dying.
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